The plunger
The plunger is the demo’s default melee weapon. The weapon card reads:
PLUNGER — Melee weapon. Smack objects & enemies!
- E swings it.
- It breaks objects and can hit enemies.
- It is not a stealth tool — swinging it makes noise and adds to the chaos that attracts John.
Snowballs
In the snowy area, the prompt E MAKE SNOWBALL lets you pick up snow and make a throwable snowball. Snowballs are a physics toy: useful for breaking things at range, hitting switches, or annoying a teammate.
Everything else is a weapon
The store page is explicit: “Pick up, throw, steal, or smash nearly everything you find and turn every level into your own chaotic playground.”
That means:
- Throw TVs, computers and gold bars — heavy loot can be thrown, though carrying it to extraction is usually the goal.
- Smash gnomes, instruments and furniture — destruction objectives often want exactly that.
- Use the environment — knock over bins, set off sprinklers, clog toilets, trigger the intercom.
What is not confirmed
- A full weapon list for the full game
- Weapon upgrades or durability
- Whether hats grant combat abilities (the store page says hats have unique abilities, but does not list them)
We will update this page after the December 3 release if the full game adds weapons.